Rising Tide (Perfect World Third Expansion)
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Rising Tide (Perfect World Third Expansion)
First, there was The Lost Empire.
Then, there was The Warsong of The Faeries.
Now comes Perfect World Third Expansion. Tentatively scheduled for release this winter in PW-Intl.
Hopefully, we get this as soon as possible. For me, this is the most exciting expansion so far. Why? Coz with this expansion comes the Forth Race (after the Wingkin, Beast and Human).

The newest race is called the Tideborn, ancient and powerful beings that dwell underwater. Having previously existed for thousands of years, unknown by the rest of the denizens of Perfect World, their addition will add a new layer of story to the game to uncover the Tideborn’s mysterious return.
Remnants of their city can already be seen in the current world. Check the structures beneath the sea south of Dream Port.
The Tideborn will offer two new classes to PW. The new classes available are tentatively being called the Psychic and Assassin!
Here some screenshots release by Wan Mei. Enjoy...





Does this mean there will be new set-up for the Territorial Wars?
Then, there was The Warsong of The Faeries.
Now comes Perfect World Third Expansion. Tentatively scheduled for release this winter in PW-Intl.
Hopefully, we get this as soon as possible. For me, this is the most exciting expansion so far. Why? Coz with this expansion comes the Forth Race (after the Wingkin, Beast and Human).

The newest race is called the Tideborn, ancient and powerful beings that dwell underwater. Having previously existed for thousands of years, unknown by the rest of the denizens of Perfect World, their addition will add a new layer of story to the game to uncover the Tideborn’s mysterious return.
Remnants of their city can already be seen in the current world. Check the structures beneath the sea south of Dream Port.
The Tideborn will offer two new classes to PW. The new classes available are tentatively being called the Psychic and Assassin!
Here some screenshots release by Wan Mei. Enjoy...





Does this mean there will be new set-up for the Territorial Wars?

shalhamar- Officer

- Posts: 381
Join date: 2008-02-19
Age: 29
Re: Rising Tide (Perfect World Third Expansion)
gawaan na ng bagong character wahahah!
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aetheist- Posts: 812
Join date: 2008-05-31
Age: 22
Location: Tabi ni Du Heng, Tondo
Re: Rising Tide (Perfect World Third Expansion)
OMG Ganda naman nyan!
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~ kung ayaw mo sa kin, mas ayaw ko sayo ha ha

kathl3en- Posts: 892
Join date: 2008-02-24
Age: 21
Re: Rising Tide (Perfect World Third Expansion)
haha kailan kea yan mapapatupad hahaha
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reanne16- Posts: 376
Join date: 2008-06-14
Age: 22
Location: tusk town tondo
Re: Rising Tide (Perfect World Third Expansion)
okay, update muna...
The assassin class was born from war. An ancient conflict between the Tideborn and Nightspikes spawned this new breed of soldier, one that thrived on stealth and deception.
Primarily focusing on close quarter, physical damage, this breed of Tideborn wears light armor, and is more agile than Blademasters and Barbarians. Masters of daggers, their attacks are quick and efficient. Being scholars of anatomy, these soldiers always aim for vital points, focusing on inflicting critical damage.
Shadow Shroud
Inhabitants of the deep dark ocean, these combatants have mastered the ability to conceal themselves within the shadows. While using "Shadow Shroud", few opponents can spot them. Apprentices of the Assassin class can only use this skill when not directly participating in combat. High grade Assassins have learned how to use this ability while in combat, providing them with an effective means of escape.
Blood Bath
Few versus many has been a common theme in the history books of the Assassin's guild. Throughout time, these warriors have been faced with overwhelming odds. As a result, the Tideborn Assassins have developed an ability known as "Blood Bath". This ability grants an aura to the Assassin and any party members in their vicinity. The Blood Bath buff takes a portion of damage dealt, and channels that life back into the one who inflicted the pain.
Assassins are a unique and visceral addition to Perfect World International. They have a strong skill set in terms of soloing, as well as desirable group abilities that any party would readily seek.


The assassin class was born from war. An ancient conflict between the Tideborn and Nightspikes spawned this new breed of soldier, one that thrived on stealth and deception.
Primarily focusing on close quarter, physical damage, this breed of Tideborn wears light armor, and is more agile than Blademasters and Barbarians. Masters of daggers, their attacks are quick and efficient. Being scholars of anatomy, these soldiers always aim for vital points, focusing on inflicting critical damage.
Shadow Shroud
Inhabitants of the deep dark ocean, these combatants have mastered the ability to conceal themselves within the shadows. While using "Shadow Shroud", few opponents can spot them. Apprentices of the Assassin class can only use this skill when not directly participating in combat. High grade Assassins have learned how to use this ability while in combat, providing them with an effective means of escape.
Blood Bath
Few versus many has been a common theme in the history books of the Assassin's guild. Throughout time, these warriors have been faced with overwhelming odds. As a result, the Tideborn Assassins have developed an ability known as "Blood Bath". This ability grants an aura to the Assassin and any party members in their vicinity. The Blood Bath buff takes a portion of damage dealt, and channels that life back into the one who inflicted the pain.
Assassins are a unique and visceral addition to Perfect World International. They have a strong skill set in terms of soloing, as well as desirable group abilities that any party would readily seek.



shalhamar- Officer

- Posts: 381
Join date: 2008-02-19
Age: 29
Re: Rising Tide (Perfect World Third Expansion)
The majority of magic in Perfect World is governed by the five elements. Psychics manipulate and guide the most primitive power, one that is not bound by any element, the power of souls.
Psychics wear magical robes, and use soul spheres as their weapons. It is said that soul spheres are formed by absorbing energy from defeated spirits.
Soul Force
"Soul Force" is a spell developed by Thane. It can imbue the caster's soul force into the teammates or the caster self, and guide the great energy of their souls to retaliate upon being hit. No matter how much damage you have received, your enemy will feel the crazy counter attack of the soul force. When cast to teammates, soul force can silence enemy or directly deal damage back to the enemy. When cast to self, this spell can stun the enemy, or completely reflect enemy's skill to himself. Cooperating with a high DEF fighter, the combination will be invulnerable!
Chain of Souls
"Chain of Souls" originally is a suicidal spell. Thane and some elders had improved it to become a powerful skill of Tideborns. During the effect of this spell, all recovery means will be weakened. No matter it is a red potion, a healing spell or a HP charm, their effect will be greatly reduced.
The Psychic is a mysterious and powerful addition to Perfect World International. Their abilities can change the way your group functions, as well as open up a whole new dynamic to PvP.


Psychics wear magical robes, and use soul spheres as their weapons. It is said that soul spheres are formed by absorbing energy from defeated spirits.
Soul Force
"Soul Force" is a spell developed by Thane. It can imbue the caster's soul force into the teammates or the caster self, and guide the great energy of their souls to retaliate upon being hit. No matter how much damage you have received, your enemy will feel the crazy counter attack of the soul force. When cast to teammates, soul force can silence enemy or directly deal damage back to the enemy. When cast to self, this spell can stun the enemy, or completely reflect enemy's skill to himself. Cooperating with a high DEF fighter, the combination will be invulnerable!
Chain of Souls
"Chain of Souls" originally is a suicidal spell. Thane and some elders had improved it to become a powerful skill of Tideborns. During the effect of this spell, all recovery means will be weakened. No matter it is a red potion, a healing spell or a HP charm, their effect will be greatly reduced.
The Psychic is a mysterious and powerful addition to Perfect World International. Their abilities can change the way your group functions, as well as open up a whole new dynamic to PvP.



shalhamar- Officer

- Posts: 381
Join date: 2008-02-19
Age: 29
Re: Rising Tide (Perfect World Third Expansion)

shalhamar- Officer

- Posts: 381
Join date: 2008-02-19
Age: 29

shalhamar- Officer

- Posts: 381
Join date: 2008-02-19
Age: 29
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